I had quite a good day, I will admit it was slow at times but it is
just a matter of ironing out some teething problems. It was made harder
for the SF as we didn't have a pilot to move between bases as he had to
pop off. and the changing every 45 mins was a bit long as we were not
out for much longer than that. The fall back would have worked better
if all he fall backs were timed and the SF spawn moved closer and
closer to press the attack. I would suggest giving the commanders stop
watches or having desgnated times to do the fall backs (meeting at RV's
for example) so the SF know when they can move forward.
I did really like the tactical aspect of it and it was good that so
many of or team got to play together as we keep in good comunication
and know when to ask for backup etc.
I wouldn't let the minor problems deter from running the tactical games
as they can be made to be as fast or as slow as you want. Once there is
another bridge or two, or even some barricades along the burn side then
the new zone is going to kick ass.
Cheers to Stu and Mo for a good day, keep up the good work.